GURPS Gulliver

2004 · Alternate Rules (Variant Core Rules)

GURPS Gulliver

A rules expansion for GURPS Third Edition Revised covering the creation, scaling, and play of creatures of any shape or size. It provides modular systems for physical traits such as strength, health, hit points, fatigue, encumbrance, density, buoyancy, flight, movement, jumping, throwing, combat, damage, and environmental hazards. Additional rules address unusual anatomy, exoskeletons, appendages, multiple brains, venom, thermal regulation, life span, food requirements, shrinking and enlargement, and aquatic or microgravity settings. The modules can be used individually or combined to add detail or simplify play in human-scale, miniature, giant, or otherwise unusual campaigns.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.