GURPS High-Tech: Adventure Guns

2014 · Sourcebook (rules/options to enhance play)

GURPS High-Tech: Adventure Guns

A reference for firearms and related equipment from the mid-19th through early 20th centuries, covering revolvers, pistols, shotguns, rifles, machine guns, cannon, ammunition, cartridge belts, fast-draw rigs, and hand grenades. It includes period-specific rules for weapon defects and innovations, along with options for customizing weapons, improvising ammunition, setting traps, and mounting guns on steampunk spacecraft. Historical notes, weapon descriptions, slang, period currency guidance, and firearm legality details support campaigns featuring Wild West gunslingers, Victorian adventurers, and other TL5-6 characters.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.