
1988 · Sourcebook (rules/options to enhance play)
GURPS High-Tech (First Edition)
A reference guide to weapons, equipment, transport, and communication technology from the Renaissance through the modern era. It covers GURPS tech levels 4 to 7, with the main focus on weapons and related combat gear, while providing briefer sections on transportation and communications.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
