
2007 · Sourcebook (rules/options to enhance play)
GURPS High-Tech (Fourth Edition)
This equipment reference covers technology from the Industrial Revolution through the Digital Age, supporting campaigns set from TL5 to TL8. It includes researched descriptions and game statistics for firearms, artillery, explosives, armor, vehicles, tools, electronics, and survival gear. The contents range from muskets, stagecoaches, and telegraphs to assault rifles, helicopters, computers, medical scanners, and surveillance devices. Rules cover guns, gunmen, and “Gun Fu,” with equipment for specialists such as detectives, divers, medics, spies, and thieves. Requires the GURPS Basic Set, Fourth Edition.
- Complexity
- 4 / 5
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Game facts (players, playing time, age, credits) from BoardGameGeek.

