
1987 · Campaign Setting (game world)
GURPS Horror (First Edition)
This sourcebook adds horror rules to GURPS, including Fright Checks, basic psionics, and expanded magic rules. It includes a bestiary and presents three horror settings: Victorian, Roaring Twenties, and modern-day. The book also introduces the Cabal, a secret organization later explored in greater detail elsewhere. 96 pages.
- Complexity
- 4 / 5
Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
About the game
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Game facts (players, playing time, age, credits) from BoardGameGeek.
