GURPS Ice Age

1989 · Campaign Setting (game world)

GURPS Ice Age

A roleplaying sourcebook set in the Pleistocene Epoch, the dawn of mankind. It supports campaigns featuring several historical hominid races and includes rules for primitive magic, a bestiary of prehistoric creatures, and new skills, advantages, and disadvantages suited to the era.

Complexity
2.5 / 5
Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.