
2010 · Sourcebook (rules/options to enhance play)
GURPS Low-Tech (Second Edition)
This reference covers tools, weapons, armor, equipment, and everyday technology from the Stone Age through the Age of Sail, with applications for historical, survival, and post-apocalyptic settings. It includes materials ranging from antlers and rawhide to steel, along with culturally specialized inventions, travel gear, and early submarines. Historical and archaeological discussions provide context for the technologies, while GURPS rules cover the skills and traits used to make effective use of the equipment.
- Complexity
- 4.5 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
About the game
- Publisher
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Game facts (players, playing time, age, credits) from BoardGameGeek.
