GURPS Mage: The Ascension

1994 · Campaign Setting (game world)

GURPS Mage: The Ascension

A roleplaying game set in the World of Darkness, where awakened mages use arcane power to alter reality. Players create members of the mystic Traditions or the technological Technocracy and shape the course of their ancient conflict over humanity’s future. Magick can accomplish nearly anything, but reality resists being changed. Characters must manage the consequences of their actions as Paradox builds against those who push their powers too far.

Players
0
Attribute/Stat Based (STR, CON, PER, etc)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)

Game facts (players, playing time, age, credits) from BoardGameGeek.