GURPS Magic

2004 · Sourcebook (rules/options to enhance play)

GURPS Magic

A comprehensive magic system for GURPS Fourth Edition, covering the secrets of sorcery and the uses of magic for good or evil. Players create wizards using hundreds of spells, while Game Masters adapt the rules to different campaigns, settings, and fantasy worlds. The book adds alternative systems including improvisational, symbol, clerical, ritual, and alchemical magic. It requires the GURPS Basic Set, Fourth Edition, and includes spell ideas that can be adapted to other fantasy games.

Complexity
4 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.