
2018 · Sourcebook (rules/options to enhance play)
GURPS Magic: Artillery Spells
This supplement expands a fantasy roleplaying magic system with 50 offensive spells designed to affect wide areas and groups of foes. Nearly every magical college gains new options, including toxic clouds, destructive sonic effects, reality-warping zones, and circles that inflict pain. It also provides guidance for incorporating mass-damage spells into campaigns, balancing their effects, and creating additional spells of the same type.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
