GURPS Magic (First Edition)

1989 · Sourcebook (rules/options to enhance play)

GURPS Magic (First Edition)

A comprehensive magic system for fantasy roleplaying, covering sorcery, thaumaturgy, necromancy, alchemy, and clerical magic. It expands the core rules with more than 300 spells, along with improvisational magic, inherent magical abilities, and specialized advantages and disadvantages for spellcasters. The flexible rules support many types of mage characters, from apprentices and healers to hermits and necromancers. Game Masters can modify the system to create original settings, magical traditions, and adventure scenarios.

Players
0
Core Rules (min needed to play)Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)Hex-based (uses hex terrain for move/combat)

Game facts (players, playing time, age, credits) from BoardGameGeek.