GURPS Magic Items 2

1991 · Sourcebook (rules/options to enhance play)

GURPS Magic Items 2

A collection of more than 450 magical items for use in fantasy campaigns. It expands the rules for enchanting items and introduces magical quirks that can affect their behavior. The book also includes a detailed section on spellbooks, covering their contents and uses.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.