
2003 · Sourcebook (rules/options to enhance play)
GURPS Magic Items 3
A GURPS supplement presenting magical items for traditional fantasy campaigns, as well as Technomancer and Steampunk settings. It covers equipment across tech levels TL0 through TL9+, introduces alternative enchantment techniques, and details guilds, corporations, and other organizations involved in the magic trade. It also fills gaps in the item lists from GURPS Grimoire.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
