GURPS Magical Styles: Dungeon Magic

2014 · Sourcebook (rules/options to enhance play)

GURPS Magical Styles: Dungeon Magic

This supplement expands the magical-style rules for GURPS Dungeon Fantasy with seven sorcerous societies, each built around a distinct philosophy and approach to spellcasting. Styles cover traditions such as elemental movement magic, weaponcraft, curses and necromancy, destructive fire magic, artistic fellowship, magical balance, and illusion. Each society includes unique spells and materials, character guidance, regalia and armaments, relationships with other groups, and background on its views, alliances, and rivalries. A character template supports high-powered fantasy campaigns, wizardly politics, and all-wizard adventures.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.