
1990 · Sourcebook (rules/options to enhance play)
GURPS Martial Arts
A combat rules supplement covering martial arts from many cultures, with material for realistic and cinematic campaigns. It details 38 fighting styles, their associated skills and maneuvers, and allows players to specify techniques such as spinning kicks, leg sweeps, and arm locks. The book also includes rules for creating balanced new styles, special martial-arts weapons, historical background, and cinematic abilities for action-oriented games. Examples include ninja, vigilante, and fantasy traditions such as the Sylvan War Lore of elven warriors.
- Players
- 0
Attribute/Stat Based (STR, CON, PER, etc)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
