GURPS Martial Arts (4th Edition)

2007 · Sourcebook (rules/options to enhance play)

GURPS Martial Arts (4th Edition)

This supplement presents martial-arts styles from across history, including Asian unarmed techniques, European combat arts, and cinematic or fantastic training. It provides techniques, style guidelines, and advice for creating historical fighters or designing new styles. It also expands the combat and injury rules with optional additions covering realistic and cinematic play. Game Masters can select the rules and techniques that fit their campaign.

Players
0
Complexity
4.5 / 5
Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)

Game facts (players, playing time, age, credits) from BoardGameGeek.