
1993 · Scenario / Adventure / Module
GURPS Martial Arts Adventures
A collection of three ready-to-play scenarios for GURPS Martial Arts. Players destroy a CloneMaster’s computer systems and clone banks, rescue famous martial artists forced into deadly arena battles, and travel back to Bushido-era Japan to confront an angry ghost and claim a magical wakizashi. The book also introduces new martial arts styles.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
