GURPS Martial Arts (Second Edition)

1996 · Sourcebook (rules/options to enhance play)

GURPS Martial Arts (Second Edition)

This expansion adds rules for more than 50 armed and unarmed martial arts from historical, modern, fantasy, and science-fiction traditions. Styles include both realistic and cinematic approaches, covering disciplines such as fencing, kendo, kung fu, savate, and ninja arts. It introduces new advantages, skills, over 60 combat maneuvers, special martial-arts weapons, and expanded combat rules. Players can create and customize fighting styles and maneuvers, while sample characters and sections on martial-arts history and philosophy provide additional campaign material.

Players
0
Complexity
4 / 5
Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.