GURPS Martial Arts: Technical Grappling

2013 · Sourcebook (rules/options to enhance play)

GURPS Martial Arts: Technical Grappling

This GURPS Fourth Edition supplement expands grappling rules for contests ranging from athletic wrestling and law-enforcement restraint to armed combat. It introduces Trained Strength, Control Points, and revised positioning based on posture, facing, and orientation. Additional rules cover armed grappling, focused combat options, more than 30 techniques, and six fighting styles plus four animal-inspired styles. The supplement requires GURPS Martial Arts.

Complexity
5 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.