
1997 · Sourcebook (rules/options to enhance play)
GURPS Mecha
A universal roleplaying supplement for mecha campaigns, covering battle-suited space marines, giant walking tanks, transforming machines, combining robots, energy battlesuits, steampunk designs, and more. It provides step-by-step construction rules compatible with GURPS Robots and Vehicles, along with character creation, sample machines, cinematic combat options, and realistic rules for sensors, weapons, and orbital drops. Advice supports campaigns ranging from alien invasions and superhero adventures to anime-inspired scenarios, with a detailed setting in Cybermech Damocles.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
