
1997 · Scenario / Adventure / Module
GURPS Meister der Sphären
A group of friends begins a GURPS role-playing session and is drawn into a journey across three different worlds. In a Hyborian fantasy realm, they must fulfill an ancient prophecy and recover a magical jewel before the antagonist Deloth assembles the Mosaic of Might. The search continues through a dystopian cyberpunk future and a 19th-century world of demons and vampires under Deloth’s control. The adventure demonstrates how GURPS moves between fantasy, science fiction, horror, and the modern world within a single campaign.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
