GURPS Module Prime Alpha

2003 · Scenario / Adventure / Module

GURPS Module Prime Alpha

This expansion for the GURPS Prime Directive series adds rules, setting material, technology, weapons, adventures, and reference information for the Star Fleet Universe. It includes an advanced combat system covering movement, ranged and close combat, wounds, maneuvers, positions, and defenses. Additional sections detail Hydran biology, culture, government, military forces, and royal lineage; new skills, advantages, disadvantages, equipment, and character templates; interspecies medicine; and the Team Grissom files. Technology files cover weapons, Andromedans, and a complete Burke-class frigate with deck plans, combat data, and crew roster. A solo adventure and a group adventure round out the material.

Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.