
2019 · Sourcebook (rules/options to enhance play)
GURPS Monster Hunters Power-Ups 1
This supplement expands monster-hunting campaigns with new abilities, perks, wildcard skills, and lenses for champions facing supernatural threats. Options support commandos, sages, sleuths, techies, warriors, and other characters who do not rely on paranormal powers. It also explains how to acquire or design power-ups, develop sidekicks, and create special devices through kit-bashing and engineering.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
