GURPS Mysteries

2005 · Sourcebook (rules/options to enhance play)

GURPS Mysteries

A roleplaying guide to running and solving mystery adventures, from classic murder investigations to low-tech, magical, super-tech, and horror settings. It examines the conventions of mystery fiction, investigative techniques, common problems in RPG mysteries, and methods for making clues and alibis work at the table.

Complexity
3 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.