
1999 · Campaign Setting (game world)
GURPS New Sun
A GURPS setting based on Gene Wolfe’s Book of the New Sun, blending fantasy and advanced technology in a far-future world. Players can follow Severian, a young torturer serving the secretive Autarch, as he travels through the decaying metropolis of Nessus and uncovers the truth about his world, or create their own campaign. The setting combines swordplay and lasers, starfaring rogues, alien and historical monsters, political intrigue, and nobles who duel with poisonous plants.
- Complexity
- 3 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
About the game
- Design
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
