GURPS Power-Ups 1: Imbuements

2008 · Sourcebook (rules/options to enhance play)

GURPS Power-Ups 1: Imbuements

This supplement introduces Imbuement skills for channeling supernatural energy through weapons or bare hands. Characters can pick up ordinary equipment and enhance it with effects such as fire, armor penetration, and other special capabilities, drawing on chi, magic, or similar powers. The rules provide a flexible alternative to fixed attacks, enchanted items, and specialized ammunition.

Complexity
4 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.