GURPS Power-Ups 2: Perks

2008 · Sourcebook (rules/options to enhance play)

GURPS Power-Ups 2: Perks

This GURPS supplement collects one-point Perks: small advantages that add personality, flavor, and specialized edges to player characters. It brings together perks from previously published material, including combat perks, and expands them with customization options and clearer character-sheet integration. More than 160 examples cover a range of uses, providing players with additional character details and giving GMs templates for creating campaign-specific perks.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.