
2014 · Sourcebook (rules/options to enhance play)
GURPS Power-Ups 8: Limitations
This rules supplement expands the use of limitations in GURPS, allowing abilities to cost fewer character points in exchange for fitting drawbacks. It collects more than 45 limitations introduced since the Basic Set and provides additional guidance on applying and pricing them. The book covers partial and either/or limitations, abilities that exceed the usual -80% limit, alternative abilities, potential advantages, internal advantages, and other character point-powered options. It also offers advice for creating new limitations and using their complications as story hooks.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
