
2005 · Campaign Setting (game world)
GURPS Prime Directive (4E)
A science-fiction roleplaying game set in a universe of starships, rival empires, alien worlds, and the Prime Directive. Players create characters from a range of species and professions, including officers, pilots, diplomats, scientists, merchants, soldiers, spies, and pirates, with careers supported by academy packages and professional certifications. The rules cover exploration, investigation, diplomacy, espionage, and combat, along with phasers, transporters, tricorders, warp drives, cloaking devices, and other technology. Space battles use dedicated rules, with sample ships and support for the GURPS Space combat system. The setting includes extensive information on the Alpha Sector, Federation and military organizations, alien cultures, and interstellar travel.
- Complexity
- 3 / 5
About the game
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Game facts (players, playing time, age, credits) from BoardGameGeek.
