GURPS Prime Directive Revised Core Rulebook Volume 2: Playing the Game

2019 · Sourcebook (rules/options to enhance play)

GURPS Prime Directive Revised Core Rulebook Volume 2: Playing the Game

This science-fiction roleplaying supplement provides rules for running adventures in the Star Fleet Universe, including personal and starship combat. It covers character actions, advancement, medals and promotions, technology, personal equipment, and weapons ranging from primitive arms to Star Fleet and alien designs. Additional sections describe travel, notable locations, a setting timeline, and deck plans for a Free Trader. Space-combat rules and statistics are included for ships from several major powers, with references to GURPS Spaceships and GURPS Space. A sample adventure, “Rescue on Roon,” and ready-to-use characters are also provided.

Scenario / Adventure / ModuleCampaign Setting (game world)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.