GURPS Psi-Tech

2011 · Sourcebook (rules/options to enhance play)

GURPS Psi-Tech

This roleplaying supplement covers technology that interacts with psionic abilities, from parapsychology tools and occult devices to futuristic psychotronic equipment. It provides rules for gadgets and bio-psi technology that enhance, detect, suppress, or counter mental powers across different tech levels, along with guidance for incorporating them into fantasy, modern, science-fiction, and superhero campaigns.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.