
2011 · Sourcebook (rules/options to enhance play)
GURPS Psi-Tech
This roleplaying supplement covers technology that interacts with psionic abilities, from parapsychology tools and occult devices to futuristic psychotronic equipment. It provides rules for gadgets and bio-psi technology that enhance, detect, suppress, or counter mental powers across different tech levels, along with guidance for incorporating them into fantasy, modern, science-fiction, and superhero campaigns.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
