
2010 · Sourcebook (rules/options to enhance play)
GURPS Psionic Campaigns
This supplement examines how to incorporate psionics into a GURPS campaign, covering their history, campaign themes, power levels, skills, abilities, and Unusual Background costs. It presents options from GURPS Psionic Powers, GURPS Powers, and the Basic Set, along with rules for godlike psi, underpowered abilities, and pre-modern psychics. It also discusses building worlds with psionics, including their prevalence and public perception, and provides campaign frameworks for political psis, psychic investigators, and psionic soldiers. Guidance covers challenging Precognition, Telepathy, and Teleportation through psychotronics, anti-psi, and misinformation.
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