
2009 · Sourcebook (rules/options to enhance play)
GURPS Psionic Powers
This GURPS supplement provides ready-to-use psionic abilities for espers, telepaths, and other mentalists, avoiding the need to build them from scratch. It includes over 100 abilities, more than 70 perks, new modifiers, optional skills and techniques, and ten complete power groups covering areas such as ESP, telepathy, psychokinesis, teleportation, psychic healing, and astral projection. Additional rules cover detecting psi, extra effort, linking minds into a gestalt, and creating custom powers. The material is compatible with the GURPS Basic Set, Fourth Edition, and GURPS Powers.
- Complexity
- 4 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
About the game
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