
1994 · Sourcebook (rules/options to enhance play)
GURPS Religion
A roleplaying supplement for designing gods, pantheons, religions, and complete cosmologies. It explores questions of creation, divine nature, and the role deities play in everyday life, while providing guidance for building religious institutions and clerical characters. The rules cover divine powers, magical abilities granted to the faithful, and the influence of religion on characters and the wider setting. Gods may be drawn from myth and fantasy or created from scratch, with their followers serving as agents, pawns, or rivals in a world of power, death, and intrigue.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
