GURPS Social Engineering: Keeping in Contact

2019 · Sourcebook (rules/options to enhance play)

GURPS Social Engineering: Keeping in Contact

This GURPS supplement expands the Contact advantage, which represents background helpers and useful personal connections. It explains how Contacts compare with other social traits and provides options, clarifications, and new modifiers for defining their abilities and relationships. Contacts may include occult acquaintances, criminal underworld confidantes, artistic associates, and other specialized connections.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.