GURPS Space (Second Edition)

1990 · Sourcebook (rules/options to enhance play)

GURPS Space (Second Edition)

A science-fiction sourcebook for creating and running campaigns across the space-adventure genre. It provides scientifically grounded rules for generating star systems and planets, along with character types, future skills, advantages, disadvantages, variant human races, and alien species. The book also covers futuristic equipment, weapons, medical technology, and starship construction from near-future technology through science-fantasy levels. Abstract ship-combat rules resolve fleet actions, ship damage, and character injuries without using counters, while the flexible setting material supports either adapting familiar science-fiction ideas or building an original universe.

Players
0
Complexity
3.3 / 5
Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)Hex-based (uses hex terrain for move/combat)

Game facts (players, playing time, age, credits) from BoardGameGeek.