GURPS Spirits

2001 · Sourcebook (rules/options to enhance play)

GURPS Spirits

This roleplaying supplement explores the spirit realm and its inhabitants, including angels, demons, djinn, dryads, ghosts, loas, manitou, rakshasas, and other beings drawn from traditions around the world. It provides campaign guidance for characters who see, serve, use, or oppose spirits, along with expanded ritual magic rules for spirit-mediated spellcasting. The material supports horror campaigns as well as historical fantasy, modern supernatural adventures, and science fiction.

Players
0
Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)Hex-based (uses hex terrain for move/combat)

Game facts (players, playing time, age, credits) from BoardGameGeek.