GURPS Supers

1989 · Campaign Setting (game world)

GURPS Supers

A superhero roleplaying setting and toolkit for creating costumed heroes, villains, and other super-powered characters in a realistic modern world. Characters are defined by their abilities, limitations, identities, and personalities, with rules and guidance for powers, combat, and campaign design. The setting includes background for the original IST campaign, in which the International Super Teams organization coordinates heroes from around the world against criminal masterminds, disasters, and super-powered threats. The material supports campaigns ranging from street-level crimefighting to large-scale conflicts.

Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.