GURPS Supers Deathwish

1989 · Scenario / Adventure / Module

GURPS Supers Deathwish

Deathwish’s concerts feature elaborate lights, lasers, smoke and high-powered sound, but shootings, stabbings and riots are turning the shows into crime scenes. A group of meta-villains with an interest in museum robberies adds another piece to the mystery. This adventure is designed for three or more 500-point supers.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.