
1988 · Campaign Setting (game world)
GURPS Swashbucklers (First Edition)
A sourcebook for adventures in the age of swashbucklers, spanning the reign of Elizabeth I through the Napoleonic era. It covers pirates, musketeers, highwaymen, duels, codes of honor, gambling, and other elements of romantic historical adventure. Rules and background include ship combat, black-powder weapons, expanded fencing, cutlasses, and cinematic maneuvers such as swinging from chandeliers. Characters can fight with rapiers and daggers, raid or defend coaches, and take part in naval battles and high-stakes encounters.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
