
2003 · Sourcebook (rules/options to enhance play)
GURPS SWAT
This roleplaying supplement covers tactical police operations, from small-town crisis units to federal hostage-rescue teams. Scenarios range from serving warrants and protecting threatened officials to rescuing hostages and confronting barricaded suspects in urban or wilderness settings. Players establish perimeters, negotiate with captors, conduct stealth entries, or launch dynamic assaults.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
