GURPS Technomancer

2019 · Solo Play Resource

GURPS Technomancer

In an alternate 1945, the Trinity atomic test tears open spacetime and completes a necromantic ritual, creating the Hellstorm and introducing magic to the modern world. This roleplaying setting combines contemporary technology with spells, supernatural forces, and technomantic devices. Players create characters and take part in adventures shaped by the political, military, and social consequences of a world where magic and science coexist.

Reading (for Periodicals, Adventure Books, etc)GM-less (No gamemaster needed to play)Journaling

Game facts (players, playing time, age, credits) from BoardGameGeek.