
2008 · Campaign Setting (game world)
GURPS Thaumatology: Age of Gold
A campaign setting for a 1930s alternate Earth where costumed crimefighters, criminals, and newly emerging occult forces shape a pulp adventure era. The book outlines the setting’s history and provides rules for magic and alchemy, character-creation guidance for masked heroes, sample adversaries, and advice for running campaigns. It is designed for use with the systems in GURPS Thaumatology.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
