
2009 · Campaign Setting (game world)
GURPS Thaumatology: Alchemical Baroque
A setting and character-creation supplement for a world between magical folklore and the Age of Exploration. The Known Lands feature haunted moors, spirits, ghosts, giants, fairies, devils, and other supernatural threats alongside muskets and emerging enlightenment. It provides rules and background for alchemy and ritual magic, plus statistics and details for fairies, ogres, sapient cats, and other creatures. Characters investigate eerie places, thwart wars, and handle the demands of inscrutable fairy patrons.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
