
2013 · Sourcebook (rules/options to enhance play)
GURPS Thaumatology: Ritual Path Magic
A complete, self-contained magic system for GURPS, designed to represent traditions from real-world practices and modern fantasy. Players create improvised spells and elaborate rituals using core and Path skills, gathering energy and applying modifiers to achieve desired effects. The system covers charms, elixirs, grimoires, places of power, enchanted items, magical failures, limitations, and ways to combine it with other magic systems. More than 80 sample rituals demonstrate effects such as healing, injury, communication, and protection.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
