GURPS The Prisoner

1989 · Campaign Setting (game world)

GURPS The Prisoner

This roleplaying sourcebook presents The Village and its inhabitants, including warders, prisoners, and the various No. 2s who oversee the community. It details the strange sciences and methods available to the Village authorities, along with guidance for running campaigns in The Village or other settings. Advice focuses on paranoia, uncertainty, and keeping players guessing. A short introductory adventure brings a group of prisoners into The Village.

Complexity
3 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.