
2006 · Sourcebook (rules/options to enhance play)
GURPS Traveller: Interstellar Wars
This sourcebook explores two centuries of war, peace, and change as the ancient Vilani Imperium declines and the Terran Confederation expands from a single world into a star-spanning power. It covers trade, exploration, first contact with alien species, the Siege of Terra, and the conflicts between the two civilizations. The book includes a detailed timeline and GURPS Fourth Edition rules for designing starships, conducting interstellar trade, exploring space, resolving ship-to-ship combat, and creating characters suited to the final days of the First Imperium.
- Players
- 0
Campaign Setting (game world)Attribute/Stat Based (STR, CON, PER, etc)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)
About the game
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Game facts (players, playing time, age, credits) from BoardGameGeek.
