GURPS Traveller: Interstellar Wars

2006 · Sourcebook (rules/options to enhance play)

GURPS Traveller: Interstellar Wars

This sourcebook explores two centuries of war, peace, and change as the ancient Vilani Imperium declines and the Terran Confederation expands from a single world into a star-spanning power. It covers trade, exploration, first contact with alien species, the Siege of Terra, and the conflicts between the two civilizations. The book includes a detailed timeline and GURPS Fourth Edition rules for designing starships, conducting interstellar trade, exploring space, resolving ship-to-ship combat, and creating characters suited to the final days of the First Imperium.

Players
0
Campaign Setting (game world)Attribute/Stat Based (STR, CON, PER, etc)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.