
2007 · Sourcebook (rules/options to enhance play)
GURPS Ultra-Tech (Third Edition)
A science-fiction technology sourcebook covering equipment and capabilities from the near future through far-future settings. It includes weapons, armor, vehicles, medical devices, cybernetics, neural interfaces, artificial intelligence, robots, cyborgs, nanotechnology, communications, and other advanced gadgets for TL9–TL12 campaigns. The book provides rules, equipment lists, and templates for integrating technologies such as force screens, grav vehicles, matter transporters, mind uploading, shapeshifting nanomorphs, and Dyson spheres into GURPS Fourth Edition characters and campaigns.
- Players
- 0
- Complexity
- 3 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)
About the game
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
