
1995 · Sourcebook (rules/options to enhance play)
GURPS Voodoo: The Shadow War
Before recorded history, a few people learned to perceive and manipulate forces beyond the material world. Some used these abilities to protect their communities, while others became predators, rulers, or hidden powers behind governments. In the Americas, European mystical Lodges battled native shamans and later the Voodoo Initiates, whose loa spirits possess their followers. These secret factions wage an invisible war while confronting a greater threat: the Corruptors, cannibal spirits that feed on human misery.
- Players
- 0
Campaign Setting (game world)Attribute/Stat Based (STR, CON, PER, etc)Dice (Primarily d6)Hex-based (uses hex terrain for move/combat)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
