
1993 · Campaign Setting (game world)
GURPS War Against the Chtorr
This GURPS setting presents a post-invasion Earth being transformed by alien Chtorran life. The creatures consume vegetation, animals, vehicles, and people while spreading an environment modeled on their distant home world. It provides setting details, campaign ideas, Chtorran creatures, and human countermeasures including super-robots, Lethetic Intelligence machines, and the Telepathy Corps. Characters may fight the invaders, exploit the collapse of civilization, or aid the aliens while becoming increasingly alien themselves.
- Complexity
- 4 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
About the game
- Design
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
